- EVASIVE MOVEMENT + ACE PILOT + BULWARK. That's a common misunderstanding, but the brace button doesn't do anything after you've moved. Some combinations of skills work better together than others. Yeah. Still putzing around to see what pilot builds match my mechs\playstyle, but I do know that my park it and wait (tank) pilot now is an outsider because of bracing after firing. - BULWARK + SENSOR LOCK + MASTER TACTICIAN. The command couch is where the MechWarrior sits, restrained by a six-point harness. As well as half their heavies. 2 gun / 1 tactic is good for LRM boat, high accuracy barrage than sensor lock when heat is too high. Smurfy's MechLab. It is impossible to talk about the mech's performance without weapon balance in HBS Battletech game. I dunno man, I like my Sensor Lock, Maser Tactician, Multi-lock build for my SRM / MLAS brawler assault pilot. I put Tactics 1 on every pilot since Sensor Lock is just too useful in the LRM meta currently. When you have that kind of firepower you don't always want to pour it all in one place. Any round where he can't get in range due to his low speed and range is spent sensor locking. The only reason to buy this limited-edition book, and you will pay a good bit of money for it, is to complete your limited-edition BattleTech book set. Bonus, (the amazingly strong) Called Shot Mastery is only a point away at tactics 9 so you can snag it earlier. This is the best assault build bar none, because of how powerful it is to act in phase two, before all the dangerous stuff. The MechLab on the web and share builds with others. I've seen people rave about Bulwark, but this doesn't suit my play-style. It can also be run with the light scout build, especially if this is your "light" and only sensorlocker. Every time you jump you gain 6 chevrons, my armor never gets breached. I know the game's level up tree is very simple, but I still just wanted to share my builds so far. Without question, the best BattleTech role-playing addition is Mechwarrior, second edition. Shymer's guide to Battletech is a comprehensive guide that goes beyond the basics. >: |. Except end your turn. Both go on sale Jan. 23. Going before other assaults is very useful, and if you're out of range and the enemy is just a blip, you can sensor lock them and still contribute. Utilising weapons with different ranges to their full potential. So far these are the useful classes I've come up with: 2 Gun/1 Pilot = Backstabber (One hits from behind), 1 Gun/2 Tactics = Captain (Higher Initiative, generic combatant), 2 Guts/ 1 Tactic = Vanguard (Melee fighter who can spot enemies for allies when itself is not in range for melee), 2 Pilot/1 Tactic = Scout (Aggressive Recon (Good if you like switching from spotter to fighter)), 1 Guts/ 2 Tactic = Turret (stay still and shoot a lot (maybe good for Assault 'mechs and LRM boats). Press question mark to learn the rest of the keyboard shortcuts. Ace Pilot gives Bulwark for free, you just have to manually brace after firing before moving. MechSpecs is a community for every level of MechWarrior Online fan. The Bull Shark is a BattleMech introduced by Harebrained Schemes' Battletech video game (as opposed to designs taken from established Canon for the BattleTech universe). It is also tanky enough to stand still if you need to. Look up equipment statistics, scroll through tables of 'Mech details, look at community recent builds or test build you 'Mech. Archived. Javelins don’t get enough love (even though you’re basically given one for free in MechWarrior 5), so I’m glad to see someone else is giving the Javelin some long-overdue attention. This is a build for light scouts. To me short range means move moving to try to get on his backside/avoid getting shot in the back AND I rarely want to be splitting fire at that point. That seems cool. Gunnery is useful for all mechs with ranged weapons, so even LRMs and SRMs benefit from it. Reddit has a Subreddit for BattleTech, MechWarrior, and MechWarrior: Online along with the cReddit Mercenary Corporation. Ah. Read More. Of all the limited-edition BattleTech books, this is the second ugliest. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. New Player Video Tutorials by Kanajashi. Gideon must develop a force of mechwarriors and battlemechs, find those who committed the acts against his family, and take his revenge within five years or all is lost. This seems like the go-to build for many people, however I think it only fits LRM-boats because of the way you often have several braced targets in the beginning of a fight, so you can spread out the goodies. I don't see Bulwark as overly useful, because I will rarely be standing still two turns in a row. from battletech. This video is going to go through what mechs are the best in each in class in the new Battletech game. Final note, the annihilator/Warhammer can be loaded using 55 or 30 damage weapons as their unique modules will boost ballistic/energy damage 20% The border between Periphery and Inner Sphere is generally 450 - 550 light years away from Terra. G0ON 1v1 and 2v2 Tourney, December 15th! 230. pinned by moderators. On one pilot I go 1 Guts and 2 Tactics for sensor locking. Hot. And the Grasshopper is lethal if you let it fire twice in a row and then retreat. A precision strike with 4x +10dmg MLs can core a 65tonner in one alpha from behind. Reddit user Maaxxim posted this one and I really like it. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. Every BattleMech contains a cockpit, usually located in the “head” of the ‘Mech; or a close proximity for those with out a clear ‘head.’ Additionally, though the size of a cockpit might vary-generally the larger the ‘Mech, the larger the cockpit-they all have common features. After that this is the one combo that doesn't make any real sense. And I presume it also applies to support weapons, but purely melee oriented builds can ignore gunnery. r/OutreachHPG: Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. Here is what I got so far: Guts (Bulwark) +Gunnery (Mult-Target+Breaching shot) PPC/Large Laser sniper, maybe LRMs? Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion about game mechanics, we've been the primary unofficial MW:O community since 2012. When you are moving in phase 4 you obviously don't need master tactician, so you go ace pilot for the double backstab. I have no idea what mech to give that guy. An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay.Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. - BULWARK + MULTI-TARGET + BREACHING SHOT. I don't see Bulwark as overly useful, because I will rarely be standing still two turns in a row. Without them, a mech is just a piece of scrap. Also the indirect bonus really helps. 2 Guts / 1 Tactic is what I am currently building with interest of using her in the Firestarter intended for jumping in and permanently disabling an enemy with 6x Flamers. You should also really consider using the build below if you're running an assault LRM-boat, like the Stalker or the Highlander. The Periphery is surrounded by the Deep Periphery, though the borders for this region of space ar… I dunno, breaching on a ac/20+++ or gauss is still pretty damn amazing, and most of my builds are pretty heat neutral. At least when you're using/facing assaults on a regular basis. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion about game mechanics, we've been the primary unofficial MW:O community since 2012. By using our Services or clicking I agree, you agree to our use of cookies. This is a Grasshopper laser-vomit build. Mechwarrior Skill Builds. Canonicity []. For me, it has to be Stellaris. So I want to know what builds you've made and how you use them in combat. Cookies help us deliver our Services. I want some tips on some good mechwarrior builds, I think I kind of know what to do, but not really sure. So I want to know what builds you've made and how you use them in combat. MechSpecs is a community for every level of MechWarrior Online fan. Visit the MWO Forums to find suggested 'Mech builds, play guides and more. Imo there are exactly four good builds in the game. Press J to jump to the feed. It has bulwark because you shouldn't park your LRM-boat behind a mountain. 2 tactics, 1 piloting or 1 guts: initiative bonus for my HGN pilot? Press question mark to learn the rest of the keyboard shortcuts You said short range combatants but I don't see it. 2 Gun 1 Tactic is what I use for my short range assault (currently king crab with 2 ac20's and 2 srm 6's). Also you kinda have to play this way in a Highlander because of the Gauss. 1. MetaMechs 'Mech Tier lists, guides and build database. HBS Battletech Mods MechWarrior MechWarrior 5 MechWarrior 5 Mods Community Discord. Same goes for the abilities and these 2 don’t always go together. Forget about table top balance, since HBS pretty much changed a lot of values here and there, and they added a thing called stability damage, which is loosely related from roll when a mech is taken more than 100 damage (20 from tabletop). [OC] Practicing Pixel Art! You should try to hit some of the crucial values in other skills first, but any spare experience is well spent on gunnery. 2 Gun/1 Tactic = Dude who can shoot a lot or not at all. Useful idle command instead of brace, considering they should theoretically be so far away from direct combat brace doesn't even matter. Description []. Check out this reddit post by Live1991 for more details! You want to vomit all your lasers on one target with this build so multi/breaching -shot is low value here. 1 Guts, 2 Gunnery: anything with big, long range weapons like LRM15/20, AC, PPC. Both go on sale Jan. 23. One I made as a gag (but was surprised at how well it tends to perform), the other I made specifically for a ballistic event challenge. New comments cannot be posted and votes cannot be cast, More posts from the Battletechgame community. So eight Mehcwarriors total, four 1 Guts/2 Gunnery, two 1 Guts/2 Tactics, and two 1 Guts/ 2 Piloting. You should leave it in the mid/back-field where it attract some shots with it's 0 chevrons to ease the strain on your frontline. Without the chalice he is exiled. ... An international Battletech & MechWarrior community HUB. BATTLETECH > General Discussions > Topic Details. Mostly out of curiousity, but also some needed strategy info for mid-game. Mechwarrior Builds I know the game's level up tree is very simple, but I still just wanted to share my builds so far. - EVASIVE MOVEMENT + ACE PILOT + SENSOR LOCK. Smurfy's is a web-based MWO data source and MechLab. Posted by 7 months ago. As long as you act before phase 1, you do not need master tactician imo. The story follows a mechwarrior by the name of Gideon Braver Vandenburg. BATTLETECH (www.battletechgame.com) is a new entry into the long line of BattleTech and MechWarrior products. BATTLETECH (www.battletechgame.com) is a new entry into the long line of BattleTech and MechWarrior products. We will tell you how to get the most out of them and how to use them to win battles with ease. When you're fumbling around in mediums early game you have a bit more leeway, particularly when it comes to Master Tactician. BattleTech/MechWarrior Thread Anonymous 12/07/20(Mon)19:05:31 No. Looks like you're using new Reddit on an old browser. What are the best mechs in Battletech? Then I go 2 into Gunnery. So you want to install a Modpack? Hot New Top. Almost like these abilities are not complimentary at all. It is not even comparable to a little extra damage from multi/breaching -shot. So speaking of pairs of ACs slapped onto mechs, I've got 2 glorious Shadow Hawk builds that I tend to use. Thus far, it remains exclusive to that video game. Hot New Top Rising. Yes you will miss out on some damage from not having multi-target or breaching shot, but you will be able to knock down and core that assault or heavy vehicle before it gets to act. card classic compact. Hoping you guys can enlighten me on this combo's usage, because it seems like an oxymoron to me. My Commander is a 1pilot/2guts Guy and im getting lots of fun with him. Press J to jump to the feed. I keep 4 extra pilots around for back ups for each in case they get injured. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. (previous page) () Smurfy's is not PGI-supported, but is an amazing community resource. A very brief history of the Mechwarrior / Battletech universe. MechWarriors are the soft, creamy filling of the gigantic tin cans that prowl the battlefields of Battletech. 19169084 Last thread was pretty good and the /tg/ thread is specifically for tabletop so I figured another thread would be worthwhile for discussing BattleTech and its various properties. BattleTech: Beginner Box is a steal at just $19.99, while BattleTech: A Game of Armored Combat is a more full-fledged starter set at $59.99. The Bull Shark is a 95-ton Assault 'Mech described as a "Heavy Brawler", and is equipped to engage targets across a fairly wide … Then on one extra one I go 1 Guts and 2 Pilot to have a little variety. Pages in category "BattleMechs" The following 200 pages are in this category, out of 640 total. New comments cannot be posted and votes cannot be cast, More posts from the Battletechgame community. The warrior’s coolant vest and medical monitors are tied into the chair and most have a … His family has been murdered and the chalice that proves he is heir to the throne of his planet, Ander's Moon, has been stolen. Like Piloting improving your melee hit chance, but Juggernaut, a melee orientated ability, being in Guts. Kumori. I run a 4x ML laser Firestarter w/ 6 JJs, which is perfectly viable endgame btw. If you're feeling generous, feel free to add a sentence or three about what makes it special for you. Cookies help us deliver our Services. By using our Services or clicking I agree, you agree to our use of cookies. May 5, 2018 @ 3:09pm Mechwarrior Specialization Wondering what abilites each specialization has. It was bugged in the first release the streamers got to play but got fixed before release. Rising. Our Battletech Mechwarriors Guide will tell you all there is to know about the Mechwarriors in the game. Besides BATTLETECH, what's your one most favorite game? yes please! My personal build is a marauder 2R with 1 gauss+ and 2 large pulse laser++. card. Against multiple lances, Jump Jets + LRM shooting from behind mountains is like the good old days of Squad Sight Sniper, knock em down than used called shots for legging, low risk, high salvage rewards. The combo I find useless is 2 piloting/1 guts. My light pilot is leading in mech kills. You'll never get penetrated anyway. Or fire again, then stand still for bulwark. Recommended Investment: 8+ 2 piloting, 1 tactics: anything light mech or close range weapons only, reserve to last -> move in -> shoot -> shoot -> move out, sensor lock when you can not find an opening. r/mwo: The official reddit for MechWarrior Online. The story ends with the defeat of the Dark Wing Mercenaries. Main article: Periphery The Periphery refers to the region of space immediately surrounding the Inner Sphere. For teh lulz For teh challengez Press question mark to learn the rest of the keyboard shortcuts. I essentially always go 1 Guts to grab Bulwark on nearly every pilot because it's just so useful. r/Mechwarrior5: For a MechWarrior life is war and the only true peace is death. I've also made mine and here's what roles I can figure for them so far.